Dear players, we have picked up one of the best comments from the event: “Invitation for articles!! Walkthrough wanted”.
We are overwhelmed by the enthusiasm and kindness of Senseii Carps when it comes to helping others. Please accept our respect.
We hope everyone will love this as much as we do. Enjoy!
Spoiler Alert: Requesting the READER to be patient. I assure you that there will be super important information for you to digest. This will definitely help you on your progress towards this game~
A. Beginner Guide
-Just go over the basics the game is telling you. Basically, all of the instructions are within your grasp. Your essential heroes: 1. Three-staffed Lily, 2. Genos, and 3. Mumen Rider, will bulldoze your way throughout the first 3-4 chapters of your game.
-Essentials #1: Do level-up your MUMEN RIDER religiously. He maybe not your CORE attacker, but HE is one of the NANNIES in the game that will baby-sit your Main comp throughout the GAME.
-Essentials #2: Genos is a good starting CORE, so as much as possible, try and grab ahold of an early ESPER (for that 10% ATK increase). If you can spare a DOLLAR for this game, HELLISH BLIZZARD (Fubuki) is a great starting ESPER.
-Essentials #3: NEVER BE TEMPTED in using your ELITE VOUCHERS! Epic Vouchers are a-OKAY! (But you will have the bang of your BUCK if you can roll them 10 times).
B. QUICK-Level UP Guide
-Keep on doing your daily QUESTS (located on the bottom corner of your screen). These quests are essential to your leveling up since the EXP per run in a dungeon is around 6 EXP.
-Essentials #1: Be tactful in spending your GEMS to stamina. This is the time wherein your STAMINA is shot throughout the roof. But be careful in spending too much GEMS to stamina.
-Essentials #2: This is the time wherein you must think of your future team compositions. Start out with compositions that DISH OUT AOE damage. You may get AMAI MASK is a strongly-recommended CORE (IF you can immediately KILL an opponent)
-Essentials #3: Most SR's and R's are your FRIEND! I strongly recommend the following SR's and R's as your beginner comp and level them up according to your needs:
1. Golden Ball
2. Amai Mask (one-shot killer in the early start of the game)
3. Blue Fire
4. Hellish Blizzard
5. Smile Man
6. Messenger of the Seafolk
7. Fukegao
8. Beast King
9. Iairon
10. Mumen Rider (R, but essential buffer)
11. Men's Esthetician Man (R, but essential debuffer: future stages of HeroXMonster)
-Essentials #4: Please NEVER MISS YOUR CHESTS AND REWARDS -_-
C. Events
-Be conscious on the events that are being posted in the game and in the site. Being aware of such events will give you a PREPARATION advantage (what to buy, what are the quests that are not finished, etc...)
-Essentials #1: Please complete your DAILY quests and challenges, since these will be your main source of in-game ITEMS such as coins, badges, and many more. NEVER SKIP THEM!
-Essentials #2: Never be stingy in getting your daily STAMINA and VITALITY. Gems can be recovered easily without topping up. Basically, you can accumulate at least 2-3K worth of gems in-game.
-Essentials #3: Please do share the game, and every achievements that you have. Coins and Gems do come hand in hand upon sharing achievements in game.
D. Strength Enhancement (MUST READ!)
Battle Points (most of the time) is the basis of the strength in all of the gacha games. In OPM:TS, you can basically increase the BP increment by accessing the character itself:
a. EVOLUTION = farm up QUALIFICATIONS, Medals during the quest proper because there will be a corresponding stop-gap on corresponding levels. By using Qualifications and Medals, you can evolve the character, increasing the BP rating. This is the Evolution PATH of every character evolved:
Normal > Green > Green +1 > Green +2 > Blue > Blue +1 > Blue +2 > Blue +3 > Purple > Purple +1, +2, +3 etc...
(Currently at Blue +3)
b. SKILL = By training up your skill, it increases the
SKILL LIMIT of your skill Levels. The higher the limit, the greater output of your damage of your character BP. Limit increments at multiples of five (5)
c. Limit Break = This really RAMPS up the BP of your character. Basically, you are to ACTIVATE the corresponding STAR requirement. By activating the STAR, you basically get the corresponding BP for that character (e.g. 1 star increases atk by 100, etc...)
What do you need to Limit Break a Character? Simply get the corresponding badge requirement of your character (e.g. FUBUKI is an esper = Esper Badge), HERO Shards and COINS.
To Activate 1-STAR Limit Break: 3 ACTIVATIONS (6 badges + 10,000 coins)
To Activate 2-STAR Limit Break: 3 ACTIVATIONS (12 badges + 20,000 coins)
To Activate 3-STAR Limit Break: 5 ACTIVATIONS
(for Normal and Rare: 10 hero/monster shards of the corresponding hero/monster + 35 badges + 30,000 coins)
(for SR: 15 hero/monster shards of the corresponding hero/monster + 35 badges + 30,000 coins)
(For SSR: 25 hero/monster shards + 40 badges + 30,000 coins)
-Basically, upon reaching 2 STARS of the Hero/Monster, It will gain a powerful PASSIVE SKILL (these passive skills are very vital in PvE and PvP scenarios)
d. Other BP-increasing items + gimmicks
- Figurines, completing Saitama's quest and activating memories are essential in boosting your BP.
- Training (Activated at HOME: level 40 can knock up your BP up a bunch. Save up some manuals. In revving up training, your INCREMENTS must be on a POSITIVE value. Take +2 or +3 and above upgrades as much as possible. You will be needing a LOT of COINS here.
-Essentials #1 = If your increments are NEGATIVE or +1,
DO NOT SAVE the stats. I'd rather have my 30 slots of stats be added with more than +2 or more increments rather than +1s.
-Essentials #2 = Never ever exchange your N and R shards for Crystal S. These N and R shards will be useful in revving up your BP through figurines. Prepare a decent amount of money since you will be limit breaking a lot of them til 2-star or until the quest requires you to reach a certain amount.
E. Game Techniques
-On Boss Challenges, Club Bosses, and Unnatural Disasters: As much as possible, do NOT PUT the game on AUTO MODE when dealing with PIT-BOSSES. This will destroy your in-game TACTICS since the Computer Code will only assume its initial instructions. (e.g. Mumen Rider BUFF on the FASTEST in the team, Automatic Special Skill, etc...)
-Heroic Dungeons can be done on a later date. Just make sure that you have an overwhelming BP to boot. NOT ALL HEROIC Dungeons can be SAITAMA'ed all the way.
-Build up BP to increase your reputation. By increasing your BP, this will create an advertisement towards club, thus: The higher your BP, the more clubs will flock on you. Clubs are essential to QUESTS, especially on the starting levels.
-Balance out your levels on HEROES and MONSTERS. Both are essential in completing quests like Hero X Monster. You dont want your HEROES only the ones that are on a higher end. Level up your monsters too~!
-Essentials #1 = NEVER EVER use your VITALITY CANS when you reach a the level threshold for doing Conqueror Dungeons. Do only the Conqueror for the SAKE of QUESTS! The logic behind this is that YOU MUST REACH level 40 to access the 6th floor of the CD without USING VITALITY CANS. Request for a buddy in doing your 1st to 5th floor dungeons. When you reach level 40, you will be GRINDING for BLUE GEARS (these are items that are way above normal and green items).
-Essentials #2 = Please, never do SOLO Conqueror dungeon. The 2 vitality can wasted can be a big deal for a F2P. Always find a buddy to farm gears!
F. GACHA Spending
-Essentials #1 = Never ROLL out your vouchers individually. DO THEM BY increments of 10
-Essentials #2 = As much as possible, never try to spend all your ELITE VOUCHERS on one go. What if there will be an event wherein 10x Voucher rolls are needed?
-Essentials #3 = Conqueror's Blessing in every homes (if NOT MISTAKEN) may INCREASE your chance in getting SSR. I dunno, but in my case, I got two. (But then again, I may be superstitious XD)
G. Gears: What to wear?
- Gears basically are BP-increasers in game. There are four SLOTS that a hero/monster can wear. Wearing the appropriate GEAR will boost the combat-effectiveness of your composition. What I strongly recommend are the following Gears:
a. Battle Set - 10% HP increase
b. Monk Set - 10% Speed increase
c. Martial Set - 10% ATK increase
d. Prisoner Set - Every Crit, increases DMG by 15%
- There are many more GEAR sets but here are the STRONGLY RECOMMENDED Gear part combinations.
a. For the BODY:
Tank Types = HP + HP (for beginning comp), HP + ATK Bonus , HP + Def Bonus , HP + Crit Bonus, HP + SPD, HP + Block Rate, and HP + HP Bonus
Damage Dealers = ATK + ATK (for beginning comp), ATK + ATK Bonus, ATK + CRIT Bonus
Rock SOLID = DEF + DEF Bonus, DEF + Block Rate
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b. For the LOWER:
Tank Types = HP + HP (for beginning comp), HP + ATK Bonus , HP + Def Bonus, HP + SPD, and HP + HP Bonus
Damage Dealers = ATK + ATK (for beginning comp), ATK + ATK Bonus, ATK + CRIT Bonus
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c. For the SHOES:
Tank Types = HP + HP (for beginning comp), HP + ATK Bonus , HP + Def Bonus , HP + Crit Bonus, HP + SPD, and HP + HP Bonus, & HP + Res (Great for decreasing ULT Damage from enemies, strongly recommended in higher levels)
Damage Dealers = ATK + ATK (for beginning comp), ATK + ATK Bonus, ATK + SPD
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d. For the HEADGEAR:
Tank Types = HP + HP (for beginning comp), HP + ATK Bonus , HP + Def Bonus , HP + Crit Bonus, HP + SPD, and HP + HP Bonus, & HP + DMG Free (Great for decreasing Damage from enemies, strongly recommended in higher levels)
Damage Dealers = ATK + ATK (for beginning comp), ATK + ATK Bonus, ATK + SPD, and ATK + DMG Rate
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- Essentials #1: The most Important stat later on the game will be the SPD stat, since it will dictate the pace of the game. Getting the first initiative is always the BEST especially in PvE (Institute of Genetics: 2nd Floor) and PvP.
H. Team Comp: What to choose?
-Your own Team Comp = Your own strategy.
1. Shatter Comp = the most annoying COMP to deal with so far, since SHATTERED status will increase the damage taken by 30%. Many players are invested to this composition.
Crucial Hero/Monster in Shatter Comp:
a. Atomic Samurai
b. Golden Ball, Iairon, Mustachio (Base SR)
c. Mustachio
d. Child Emperor
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2. Damage-over-time Comp = even the tiniest bit of damage, when compounded, will shock even your opponent. Corrosion and Burn are the typical debuffs.
Crucial Hero/Monster in DoT Comp:
a. Subterranean King
b. Vaccine Man
c. Genos, Lightning Max, Blue Fire (base SR)
d. Messenger of the Seafolk
e. Konbu Infinity
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3. The SHA-JU-STUN = nicknamed as Shatter, Injury and Stun debuff, this comp is good for club, conqueror, and unnatural disaster bosses.
Crucial Hero/Monster in The SHA-JU-STUN Comp:
a. Atomic Samurai, Golden Ball, Iairon, Mustachio, Men's Esthetician Man, Speed o' Sound Sonic
b. Lightning Max, Sky King, Hammerhead
c. Carnage Kabuto, Beast King, Amai Mask, Fukegao, Tatsumaki, Superalloy Blackluster
d. Child Emperor (Shatter and Stun)
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4. WEAKEN Comp = personally, my third most annoying comp in game. It really hits you down hard especially in 1v1 clutch games - that WEAKEN debuff really slams you hard:(
Crucial Hero/Monster in Weaken Comp:
a. Tatsumaki
b. Puri-Puri Prisoner
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5. TANKY SHIELD COMP = my second MOST ANNOYING comp. Like, infinite shields. Seriously? And ULT DAMAGE Dampener. It really destroys your momentum. Really good against Heavy hitters.
Crucial Hero/Monster in TANKY SHIELD Comp:
a. Carnage Kabuto (He has a great HP growth and Life-steal in form of his ULT. Can reflect even the DAMAGE to all opponents!)
b. Superalloy Blackluster (The ULT Dampener)
c. Mumen Rider (If equipped properly, he can be a great meatshield)
d. Fubuki (every action gives shield to the lowest HP ally)
e. Tank Top Master
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6. Sustained Comp = When damage cannot keep up against the HEALS
Crucial Hero/Monster in Tanky Shield Comp:
a. Dr. Genus
b. Mosquito Girl
c. Melzargard
d. Konbu Infinity
e. Carnage Kabuto (very insane in late game stages of the game)
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